Thursday, December 9, 2010

Finals

I edited the sound again after critique on Tuesday. After that, I made a DVD and put together my final portfolio and loaded it on the server. Alas, I cannot upload those files or put my DVD on blogger but you can enjoy them through the physical DVD that I will be handing in to you today and on the server.

Monday, December 6, 2010

After Effects Experiments - Rotobrush

I see the benefit in the rotobrush for sure. It's nice how it can find a figure so quickly. It definitely cuts the work out of rotoscoping. However, editing the details is still quite painstaking. I know I didn't get it 100% right but I blame that on the fact that it was a small figure, not well lit, not good quality of video, and not on a solid color background. The rotobrush should help with these things and it does to an extent. But I would still highly recommend having a green screen if you decide to do this.

Final!!!!!

Sunday, December 5, 2010

Lecture: Aric Mayer

I personally find US and world issues an interesting point to focus on so this was a pleasant (and I mean the knowledge gained, not the actual experience for the people) one to get to hear.

I was particularly intrigued with his display of the media in our modern culture and how they actually betray the truth. The media plays up everything to make it more interesting than it really is or is biased by their news agency and cover or uncover things depending on what political faction is backing them. It's embarrassing to those involved in disaster and dishonorable. Instead of helping the people involved in the wake of Katrina, the media exploited their situation for ratings and posterity. In all honesty, this reminds me of a Foamy episode where he complains of the same thing. He states to "put down your cameras and help these people!" Indeed, that is something I can agree with. This is not documentation. This is exploitation. There is an explicit difference and the media had decided to side with ratings before people.

I liked this lecture but certainly depresses you when you think about reading or watching news. You can't take it for fact or at face value. You have to question every word and image presented to you. And that is SAD.

Lecture: Polly Apfelbaum

I'm finally getting this up online. I had to watch these in the library because of my wonderful, crazy life and taking care of every family member besides myself!

Anyway, on topic! The strongest thing that I gathered from her was the way she wrapped and warped everything she said in strange directions and shapes. I mean that metaphorically of course but it was odd how she was constantly contradictory of her process and display practices. Her work came off the same way in my opinion. I disliked her idea that her work was entirely open to interpretation. I think she needs more focus than that. I personally find it a cheap cop-out to say that your work can mean anything. However, her pieces made me feel good when looking at them with the color and styling choices.

I thought she was an enigmatic person overall. I think if I had more time to tap into her thought process some of this would make more sense but overall I enjoyed what she had to show. I was pleasantly surprised by her work.

Wednesday, December 1, 2010

Sound Edits

Complete re-recording and sound design/overhaul.

Monday, November 22, 2010

Sound

This weekend I worked on recording and editing the final sound for this project. Alas, it cannot be uploaded to Blogger but it is readily available on the server. I tried to rerecord things that worked initially as well as focus on recording new sounds and improved ones for areas of the piece that needed to be reworked. The hardest thing I am experiencing right now is getting the feel of it established. I know what I want but I have had issues using Logic. I am working to fix the kinks.

The following video is the picture lock version of the video with the atmospheric sound in the background. At the moment, the speech and sound effects are still the scratch track because the finalized version has not been perfected and kicked out of Logic just yet.

Thursday, November 11, 2010

Revised Calendar

November 12 - 1st portion of final scene. Scratch track sound.
November 13 - 2nd portion of final scene. Scratch track sound. Tweak pacing for previous scenes.
November 14 - Scratch track sound work.
November 15 - 3rd portion of final scene. Scratch sound.
November 16 - Finish final scene. Tweak pacing for previous scenes.
November 17 - Begin work on final sound.
November 18 - Continue tweaks and revisions for piece. Work on final sound.
November 19 - Work on final sound.
November 20 - Work on final sound.
November 21 - Work on final sound. Set sound.
November 22 - Work on final sound.
November 23 - Set sound.
November 24 - Set sound.
November 25 - Thanksgiving holiday. School closed. Work from home.
November 26 - Black friday. Realistically, I work an extended shift all day.
November 27 - Revisions to sound and piece.
November 28 - Revisions to sound and piece. AE experiments.
November 29 - Revisions to sound and piece.
November 30 - Sound lock.
December 1 - Work on mastering piece and sound.
December 2 - Work on mastering piece and sound.
December 3 - Work on mastering piece and sound.
December 4 - Work on mastering piece and sound.
December 5 - Work on mastering piece and sound.
December 6 - Work on mastering piece and sound.
December 7 - Work on mastering piece and sound.
December 8 - Work on mastering piece and sound.
December 9 - It's due.

more!!!!!!!

Thursday, November 4, 2010

New Calendar

Nov. 6 - Revise previous shots from critique. Work on timing and sound.
Nov. 7 - Revise/edit previous shots.
Nov. 8 - Animation and staging shots fiasco scene.
Nov. 9 - Revise/edit previous shots.
Nov. 10 - Animation and staging shots tentacle smashing scene.
Nov. 11 - Revise/edit previous shots.
Nov. 12 - Animation and staging shots run away scene.
Nov. 13 - Revise/edit previous shots.
Nov. 14 - Animation and staging shots squirrel enters scene.
Nov. 15 - Revise/edit previous shots.
Nov. 16 - Animation and staging shots squirrel/monster fight scene.
Nov. 17 - Revise/edit previous shots.
Nov. 18 - Animation and staging shots squirrel reward scene.
Nov. 19 - Revise/edit previous shots.
Nov. 20 - Animation and staging shots final exit scene.
Nov. 21 - Revise/edit previous shots.
Nov. 22 - Revise.
Nov. 23 - Revise/edit previous shots.
Nov. 24 - Thanksgiving Holiday
Nov. 25 - Thanksgiving Holiday
Nov. 26 - Thanksgiving Holiday
Nov. 27 - Thanksgiving Holiday
Nov. 28 - Thanksgiving Holiday
Nov. 29 - Animation and staging shots 117-123.
Nov. 30 - Revisions to animation.
Dec. 1 - Finish AE tests for presentation.
Dec. 2 - Revisions to animation.
Dec. 3 - Revisions to animation.
Dec. 4 - Revisions to animation.
Dec. 5 - Revisions to animation.
Dec. 6 - Critique and revision.
Dec. 7 - Critique and revision.
Dec. 8 - Critique and revision.
Dec. 9 - It's due.

Tuesday, October 5, 2010

Extremely Detailed Calendar

Due Thursday - extremely detailed calendar. do all days, not just class meeting days. (123 total shots)

Oct. 5 - 70% of assets completed at this point.
Oct. 6 - 80% of assets completed. (Work schedule 10-7. School work completed after 7)
Oct. 7 - 100% of assets completed. Miscellaneous assets imported into AE. Rigging completed for ones that need it for shots 1-6.
Oct. 8 - Character assets and backgrounds imported into AE, rigged, staged for shots 1-6. (Work schedule 10-7. School work completed after 7)
Oct. 9 - Close-up assets (hands/tentacles/etc.) staged and motion tested for shots 1-6. (Work schedule 1-10. School work completed before 1)
Oct. 10 - Character motion tests for shots 1-6.(Meeting from 5-10. School work completed before 5)
Oct. 11 - Tweaking and editing assets/staging for shots 1-6. (Work schedule 10-7. School work completed after 7)
Oct. 12 - Mid-Term Grading - Begin animation - shots 1 through 4.
Oct. 13 - (Work schedule 10-7) Animation shots 5 and 6.
Oct. 14 - Mid-Term Grading Animation and staging shots 7 - 10.
Oct. 15 - (Work schedule 10-7) Animation shots and staging 11-14.
Oct. 16 - Animation and staging shots 15-18.
Oct. 17 - Animation and staging shots 19-21.
Oct. 18 - Fall Break
Oct. 19 - Fall Break
Oct. 20 - Animation and staging shots 22-26, 27-31.
Oct. 21 - Animation and staging shots 32-36, 37-41.
Oct. 22 - Realistically, I will be out of town. On work business. So there really won't be time for working on this. Due to this, I'm assuming responsibility for doing these 3 days of work PRIOR to leaving.
Oct. 23 - Realistically, I will be out of town. On work business. So there really won't be time for working on this. Due to this, I'm assuming responsibility for doing these 3 days of work PRIOR to leaving.
Oct. 24 - Realistically, I will be out of town. On work business. So there really won't be time for working on this. Due to this, I'm assuming responsibility for doing these 3 days of work PRIOR to leaving.
Oct. 25 - Animation and staging shots 42-46.
Oct. 26 - Revise/edit previous shots.
Oct. 27 - Animation and staging shots 47-51.
Oct. 28 - Revise/edit previous shots.
Oct. 29 - Animation and staging shots 52-56.
Oct. 30 - Revise/edit previous shots.
Oct. 31 - Animation and staging shots 57-61.
Nov. 1 - Revise/edit previous shots.
Nov. 2 - Animation and staging shots 62-66.
Nov. 3 - Revise/edit previous shots.
Nov. 4 - Animation and staging shots 67-71.
Nov. 5 - Revise/edit previous shots.
Nov. 6 - Animation and staging shots 72-76.
Nov. 7 - Revise/edit previous shots.
Nov. 8 - Animation and staging shots 77-81.
Nov. 9 - Revise/edit previous shots.
Nov. 10 - Animation and staging shots 82-86.
Nov. 11 - Revise/edit previous shots.
Nov. 12 - Animation and staging shots 87-91.
Nov. 13 - Revise/edit previous shots.
Nov. 14 - Animation and staging shots 92-96.
Nov. 15 - Revise/edit previous shots.
Nov. 16 - Animation and staging shots 97-101.
Nov. 17 - Revise/edit previous shots.
Nov. 18 - Animation and staging shots 102-106.
Nov. 19 - Revise/edit previous shots.
Nov. 20 - Animation and staging shots 107-111.
Nov. 21 - Revise/edit previous shots.
Nov. 22 - Animation and staging shots 112-116.
Nov. 23 - Revise/edit previous shots.
Nov. 24 - Thanksgiving Holiday
Nov. 25 - Thanksgiving Holiday
Nov. 26 - Thanksgiving Holiday
Nov. 27 - Thanksgiving Holiday
Nov. 28 - Thanksgiving Holiday
Nov. 29 - Animation and staging shots 117-123.
Nov. 30 - Revisions to animation.
Dec. 1 - Finish AE tests for presentation.
Dec. 2 - Revisions to animation.
Dec. 3 - Revisions to animation.
Dec. 4 - Revisions to animation.
Dec. 5 - Revisions to animation.
Dec. 6 - Critique and revision.
Dec. 7 - Critique and revision.
Dec. 8 - Critique and revision.
Dec. 9 - It's due.

Even More Assets





















Sunday, September 26, 2010

Animatic

This is the animatic for this piece.

New Storyboard and Asset List and Asset Creation












































Asset List:
Imagery:
Super Sally (front w/ dress)

Super Sally (front w/ costume)

Super Sally (3/4 w/ dress)

Super Sally (3/4 w/ costume)

Super Sally (back w/ dress)

Super Sally (back w/ costume)

Super Sally (side w/ dress)

Super Sally (side w/ costume)

Monster (front)

Monster (back)

Monster (3/4)

Monster (side)

Squirrel (front)

Squirrel (back)

Squirrel (3/4)

Squirrel (side)

empty playground

outside a public restroom

city (aerial view)

city (street view)

city (high angle)

street level (5 angles)

leaving city sign/road

forest entry point

buildings (normal and destroyed)

arrows

boulder

sticks

fire extinguisher

bird

birds

cow

toilet

flamethrower

tentacle (view from under)

tentacle (side)

tentacle (top)

Sounds:
concrete smashed

concrete chewed

flames firing

lasers

jet engine

gooey landing

gooey smashing

footsteps on concrete walking

footsteps on concrete running

elevator music

bird chirping

cow mooing

steam/air rush

bonking noise

thin items thrown through air


Asset Creation: